Field & driver apps
Built for a van, a warehouse or a ward round. Offline-first, large tap targets, and sync that survives a tunnel.
Apps for people who are standing up, on bad signal, wearing gloves. One codebase, both stores, and a release pipeline your team can drive after we leave.
4 weeks
To first TestFlight
iOS + Android
One codebase
from $28k
Fixed scope
Four shapes this work usually takes. Most engagements are one of them, or two that grew together.
Built for a van, a warehouse or a ward round. Offline-first, large tap targets, and sync that survives a tunnel.
Onboarding, payments and notifications that pass review the first time.
The mobile half of a platform you already run, sharing one API and one set of rules.
Conflict resolution you can explain to an operations manager, because eventually you will have to.
The three things we will not negotiate away, because they are what keeps the build from unravelling later.
01
Flutter unless something genuinely needs native. We will tell you when it does rather than defending the choice afterwards.
02
Decided in week one, not patched in at month four. It changes the data model, so it cannot be an afterthought.
03
Signing, provisioning and store submission automated on day one — so shipping an update is a merge, not an afternoon.
The specifics, so you can tell in ten seconds whether we cover what you need.
App types
Features
What we reach for
From the work
Nordfleet needed a driver app that worked in nine countries and in dead zones. Offline-first from day one, in both stores, run by their own team ever since.
See selected work →9
Countries live
You do. The apps are published under your developer accounts from the first build, so there is never a handover negotiation about who controls the listing.
Usually not. One cross-platform codebase covers both stores for most products, at roughly the cost of one app rather than two. We build native when something genuinely needs it, and we say so in the scoping week with the reasoning written down.
If your people work in vans, warehouses or basements, yes — offline mode is designed in from week one, not patched on later. That decision changes how the data is stored, which is why it cannot be an afterthought.
Often. We start with a written assessment of the code and the release process, then quote the fix and the rebuild separately so you can choose with real numbers in front of you.
Yes, including the review paperwork, privacy declarations and screenshots. Releases go out as staged rollouts, so a bad build reaches a small percentage of users rather than all of them, and we automate the submission so shipping an update is routine.
Thirty minutes, no deck. You’ll get an honest read on scope, cost and whether we’re the right team for mobile apps.
Book a call →or email hello@bytiko.com