Mobile apps

Apps for people who are standing up, on bad signal, wearing gloves. One codebase, both stores, and a release pipeline your team can drive after we leave.

4 weeks

To first TestFlight

iOS + Android

One codebase

from $28k

Fixed scope

What we build

Four shapes this work usually takes. Most engagements are one of them, or two that grew together.

Field & driver apps

Built for a van, a warehouse or a ward round. Offline-first, large tap targets, and sync that survives a tunnel.

Consumer apps

Onboarding, payments and notifications that pass review the first time.

Companion apps

The mobile half of a platform you already run, sharing one API and one set of rules.

Offline sync

Conflict resolution you can explain to an operations manager, because eventually you will have to.

How we approach it

The three things we will not negotiate away, because they are what keeps the build from unravelling later.

01

One codebase by default

Flutter unless something genuinely needs native. We will tell you when it does rather than defending the choice afterwards.

02

Offline is a design decision

Decided in week one, not patched in at month four. It changes the data model, so it cannot be an afterthought.

03

Releases are a pipeline

Signing, provisioning and store submission automated on day one — so shipping an update is a merge, not an afternoon.

What we work with

The specifics, so you can tell in ten seconds whether we cover what you need.

App types

iOS apps Android apps cross-platform apps field service apps delivery & driver apps booking apps loyalty apps

Features

offline mode push notifications in-app payments maps & location biometric login app store submission accessibility

What we reach for

From the work

Nine countries, one codebase

Nordfleet needed a driver app that worked in nine countries and in dead zones. Offline-first from day one, in both stores, run by their own team ever since.

See selected work →

9

Countries live

Questions we get

Who owns the store listings?

You do. The apps are published under your developer accounts from the first build, so there is never a handover negotiation about who controls the listing.

Do we need separate iOS and Android apps?

Usually not. One cross-platform codebase covers both stores for most products, at roughly the cost of one app rather than two. We build native when something genuinely needs it, and we say so in the scoping week with the reasoning written down.

Will it work without a signal?

If your people work in vans, warehouses or basements, yes — offline mode is designed in from week one, not patched on later. That decision changes how the data is stored, which is why it cannot be an afterthought.

Can you take over an app we already have?

Often. We start with a written assessment of the code and the release process, then quote the fix and the rebuild separately so you can choose with real numbers in front of you.

Do you handle App Store and Play Store submission?

Yes, including the review paperwork, privacy declarations and screenshots. Releases go out as staged rollouts, so a bad build reaches a small percentage of users rather than all of them, and we automate the submission so shipping an update is routine.

Other things we do

All six services →

Tell us what’s stuck.

Thirty minutes, no deck. You’ll get an honest read on scope, cost and whether we’re the right team for mobile apps.

Book a call →

or email hello@bytiko.com